233 lines
4.8 KiB
JavaScript
233 lines
4.8 KiB
JavaScript
dead_code_1: {
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options = {
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dead_code: true
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};
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input: {
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function f() {
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a();
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b();
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x = 10;
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return;
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if (x) {
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y();
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}
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}
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}
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expect: {
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function f() {
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a();
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b();
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x = 10;
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return;
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}
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}
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}
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dead_code_2_should_warn: {
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options = {
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dead_code: true
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};
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input: {
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function f() {
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g();
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x = 10;
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throw new Error("foo");
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// completely discarding the `if` would introduce some
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// bugs. UglifyJS v1 doesn't deal with this issue; in v2
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// we copy any declarations to the upper scope.
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if (x) {
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y();
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var x;
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function g(){};
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// but nested declarations should not be kept.
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(function(){
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var q;
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function y(){};
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})();
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}
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}
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f();
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}
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expect: {
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function f() {
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g();
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x = 10;
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throw new Error("foo");
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var x;
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function g(){};
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}
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f();
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}
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expect_stdout: true
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node_version: "<=4"
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}
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dead_code_2_should_warn_strict: {
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options = {
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dead_code: true
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};
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input: {
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"use strict";
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function f() {
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g();
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x = 10;
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throw new Error("foo");
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// completely discarding the `if` would introduce some
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// bugs. UglifyJS v1 doesn't deal with this issue; in v2
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// we copy any declarations to the upper scope.
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if (x) {
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y();
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var x;
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function g(){};
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// but nested declarations should not be kept.
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(function(){
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var q;
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function y(){};
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})();
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}
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}
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f();
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}
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expect: {
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"use strict";
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function f() {
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g();
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x = 10;
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throw new Error("foo");
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var x;
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}
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f();
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}
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expect_stdout: true
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node_version: ">=4"
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}
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dead_code_constant_boolean_should_warn_more: {
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options = {
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dead_code : true,
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loops : true,
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booleans : true,
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conditionals : true,
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evaluate : true,
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side_effects : true,
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};
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input: {
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while (!((foo && bar) || (x + "0"))) {
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console.log("unreachable");
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var foo;
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function bar() {}
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}
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for (var x = 10, y; x && (y || x) && (!typeof x); ++x) {
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asdf();
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foo();
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var moo;
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}
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bar();
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}
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expect: {
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var foo;
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function bar() {}
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// nothing for the while
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// as for the for, it should keep:
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var x = 10, y;
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var moo;
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bar();
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}
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expect_stdout: true
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node_version: "<=4"
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}
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dead_code_constant_boolean_should_warn_more_strict: {
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options = {
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dead_code : true,
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loops : true,
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booleans : true,
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conditionals : true,
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evaluate : true,
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side_effects : true,
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};
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input: {
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"use strict";
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while (!((foo && bar) || (x + "0"))) {
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console.log("unreachable");
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var foo;
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function bar() {}
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}
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for (var x = 10, y; x && (y || x) && (!typeof x); ++x) {
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asdf();
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foo();
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var moo;
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}
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bar();
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}
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expect: {
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"use strict";
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var foo;
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// nothing for the while
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// as for the for, it should keep:
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var x = 10, y;
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var moo;
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bar();
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}
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expect_stdout: true
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node_version: ">=4"
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}
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try_catch_finally: {
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options = {
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conditionals: true,
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dead_code: true,
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evaluate: true,
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}
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input: {
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var a = 1;
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!function() {
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try {
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if (false) throw x;
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} catch (a) {
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var a = 2;
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console.log("FAIL");
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} finally {
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a = 3;
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console.log("PASS");
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}
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}();
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try {
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console.log(a);
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} finally {
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}
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}
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expect: {
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var a = 1;
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!function() {
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var a;
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a = 3;
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console.log("PASS");
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}();
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try {
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console.log(a);
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} finally {
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}
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}
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expect_stdout: [
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"PASS",
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"1",
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]
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}
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accessor: {
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options = {
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side_effects: true,
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}
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input: {
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({
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get a() {},
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set a(v){
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this.b = 2;
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},
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b: 1
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});
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}
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expect: {}
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}
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