1b6bcca7 was a first attempt at this. That commit made Uglify stop replacing
holes with undefined, but instead it started replacing undefined with
holes. This is slightly problematic, because there is a difference between a
hole and an undefined value. More problematically, it changed [1,undefined] to
[1,] which generally doesn't even parse as a hole (just as a trailing comma), so
it didn't even preserve the length of the array!
Instead, parse holes as their own special AST node which prints invisibly.
This is useful while compressing generated code; for example compressing JS
compiled by CoffeeScript (assuming you got a source map):
uglifyjs2 --in-source-map generated.js.map \
--source-map uglified.js.map \
-o uglified.js
The above assumes you have a "generated.js.map" file which is the source
mapping between your CoffeeScript and the generated.js (compiled output from
CoffeeScript). The name of the input file is not present in this example;
it will be fetched from the source map (but it can be passed manually too).
The output will be in "uglified.js" and the output map "uglified.js.map"
will actually map to the original CoffeeScript code, rather than to
generated.js.
- a = a + x ==> a+=x
- joining consecutive var statements (hoisting is not always desirable)
- x == false ==> x == 0, x != true ==> x != 1
- x, x ==> x; x = exp(), x ==> x = exp()
- discarding useless break-s
- all symbols now have a `thedef` property which is a SymbolDef object,
instead of the `uniq` that we had before (pointing to the first occurrence
of the name as declaration).
- for undeclared symbols we still create a SymbolDef object in the toplevel
scope but mark it "undeclared"
- we can now call figure_out_scope after squeezing, which is useful in order
not to mangle names that were dropped by the squeezer
The following nodes were instances of AST_BlockStatement: AST_Scope,
AST_SwitchBlock, AST_SwitchBranch. Also, AST_Try, AST_Catch, AST_Finally
were having a body instanceof AST_BlockStatement.
Overloading the meaning of AST_BlockStatement this way turned out to be a
mess; we now have an AST_Block class that is the base class for things
having a block of statements (might or might not be bracketed). The
`this.body` of AST_Scope, AST_Try, AST_Catch, AST_Finally is now an array of
statements (as they inherit from AST_Block).
Avoiding calling superclass's _walk function in walkers (turns out we walked
a node multiple times).